![]() With access to so many other healing throughput cooldowns, wings should now be treated more as a rotational cooldown, especially when you run Awakening so you have significant wings uptime. Wings has historically been Holy Paladins strongest cooldown, but this patch has been watered down to the point where it isn't something you want to be holding for healing. ![]() If you stagger these cooldowns effectively, you should always have a major cooldown available to you. In addition to our throughput cooldowns, we also still have Aura Mastery and Bubble/Sac, both of which should be frequently used to mitigate incoming AoE damage. Additionally, you should always cast Hand of Divinity right before Tyr's Deliverance so once Tyr's is active you can send two empowered Holy Lights and instantly extend the duration of Tyr's. ![]() Many of these cooldowns should typically be grouped, for example: Wings/DT/Daybreak will often be cast reasonably close to each other as you want to capitalize on the burst power of DT/Daybreak. This patch we have more cooldowns then ever before, with most meta builds running 5 different throughput cooldowns: Wings, Divine Toll, Daybreak, Hand of Divinity and Tyr's Deliverance. Before we get too in depth, let's first talk about how and when to use your cooldowns.
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